UJAM opens Gorilla Engine to third-party plugin developers with a full licensing and delivery platform
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10.04.2026

UJAM opens Gorilla Engine to third-party plugin developers with a full licensing and delivery platform

UJAM Gorilla Engine
Words by Mixdown

Release 26.03 gives independent developers and enterprise teams access to the same plugin development, licensing and delivery infrastructure that UJAM uses for its own commercial catalogue.

Building a plugin is one thing, but getting it licensed, delivered, updated and monetised without building an entire backend from scratch is quite another — and historically, that second part has eaten as much time and resource as the development itself. UJAM is addressing that directly with the public opening of Gorilla Engine, its professional plugin development platform, alongside the launch of Product Hub in release 26.03.

Catch up on all the latest news here.

Gorilla Engine is not a new platform, already sitting behind UJAM’s own commercial catalogue. It has been used by development teams at Avid, Reason, Loopcloud and Crow Hill, among others. What’s new is that it’s now available through structured public licensing for independent developers, studios and enterprise teams worldwide — and Product Hub is the piece that makes that opening meaningful.

Product Hub gives developers a fully integrated licensing and delivery system built directly into the Gorilla Engine environment. From a single interface, teams can manage products, builds and releases, ship installers to customers at no additional traffic cost, and offer branded downloaders with resume support for large files. Webshop connections allow licence data to flow in automatically when a purchase fires, and a JavaScript client library covers username and password activation inside the product itself. Monthly or annual subscriptions are supported with time-limited licences, and there are no per-transaction fees or traffic costs, so the economics improve as the catalogue grows.

UJAM Gorilla Engine

Beyond licensing and delivery, the platform handles the full plugin creation lifecycle. Developers get access to more than 60 professional-grade effect algorithms, filters and oscillators inside a modular environment, with dedicated tooling for sound design, prototyping and compilation. Finished plugins export as signed and notarised installers for VST, AU, AAX and standalone formats, run natively on macOS and Windows, and include built-in NKS and MPE support out of the box.

For teams currently working in Kontakt, UJAM has built a deliberate migration path. Gorilla Script is intentionally similar to Kontakt Script, meaning existing scripts carry over with minimal reworking.

“Product Hub is the piece that closes the loop,” said Wolfram Knelangen, COO at UJAM. “With it, a developer on Gorilla Engine gets the same licensing and delivery infrastructure we use ourselves, without having to build any of it.”

Gorilla Engine is available now at gorilla-engine.com under a tiered licensing model, including a free tier for development and prototyping.