Baby Audio releases HyperWarp, a granular time warping plugin
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12.10.2026

Baby Audio releases HyperWarp, a granular time warping plugin

Words by Mixdown

Built on the engine behind Grainferno, the new plug-in pairs a graph-based sequencer with seven effect profiles for everything from stuttering glitch edits to full granular chaos.

Baby Audio has released HyperWarp, a granular time warping effect that breaks audio down into microsampled snapshots and reassembles it into rhythmic glitches, tape-stop style bends, and textural ear candy.

HyperWarp is based on the acclaimed granular engine from Baby Audio’s Grainferno and comes from the same lead developer. Rather than exposing every setting of that engine, it offers a curated version built around a graph input system, eight core parameters, and seven distinct effect profiles.

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The graph panel sits at the heart of the plug-in. It plots time against time, with the length of the processing window on the horizontal axis and the distance warped backwards on the vertical. Downward slopes slow the audio, upward slopes speed it up, curves create tape stop and record scratch effects, and straight stairsteps jump the signal backwards in time to repeat earlier beats. Steeper lines make grains play in reverse, while a line matching the dotted stop angle freezes playback and generates grains from a single point, an oscillator-like effect that suits vocals and sound design. A step drawing mode, two randomisers, and dozens of preset shapes are included for quick results.

The Warp panel adds four granular controls. Resolution sets how often grains are generated, Pitch shifts them independently of playback speed, Scatter adds randomness to playback position, and Feedback returns earlier grains to the engine for delay-like cascades. These remain active even when the graph is flat.

Each of the seven profiles reconfigures the engine behind four macro controls. They include Clean Warp for transparent tonal glitching, Degrade Warp for grain-level sample reduction distortion, Harmo-nicer for sparkling octave and fifth layers, and Fauxcoder for resonant, vocoder-like textures. A band split control restricts processing to a chosen frequency range, with the dry signal filling in the rest, alongside a standard wet/dry mix.

A free trial of HyperWarp is available to download here.